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How much is Craterhoof Behemoth worth?

The value of Craterhoof Behemoth can vary greatly, depending on its condition, the edition it is from, and its perceived value in the trading/collecting market. Generally, it is worth approximately $30-$60 USD, although some rare editions may be worth several hundred dollars or more.

It is important to note that the value of this card can fluctuate wildly and it is wise to check multiple sources for the current market prices before purchasing.

Can skull Skaab exploit itself?

No, Skull Skaab cannot exploit itself. Skull Skaab is an enchantment aura from the Magic the Gathering set Innistrad. It has a converted mana cost of three and is an uncommon card. The effect of Skull Skaab is to return a creature card from an opponent’s graveyard back to their hand.

This effect does not work on itself because a creature cannot return to its own hand. Additionally, Skull Skaab does not have an ability to target itself, so it cannot exploit itself in that way.

Does proliferate work with Hexproof?

No, proliferate does not work with hexproof. Hexproof is a keyword ability that prevents the permanent it’s on from being the target of spells or abilities from any source, which includes the ability of proliferate.

This means that the permanent with hexproof cannot be affected by the ability of proliferate, as it specifically requires the target to be an object or player that already has a counter of the chosen type.

Because hexproof prevents the permanent from being targeted by spells and abilities, it is not possible to target it with proliferate, as proliferate specifically requires the target to be an object or player that already has a counter of the chosen type.

How does Oko The Trickster work?

Oko The Trickster is a powerful Planeswalker card in the Magic: The Gathering trading card game. Oko was introduced in the Throne of Eldraine expansion set and quickly became one of the most popular cards in the game due to its unique abilities and gameplay mechanics.

One of the primary features of Oko The Trickster is its ability to turn any non-creature artifact or creature into a 3/3 green Elk creature. This ability is called “+1: Target artifact or creature becomes a 3/3 green Elk creature with no abilities until end of turn.” Essentially, Oko is able to transform any target it chooses into a large, potentially dangerous animal, making it vulnerable to other creatures or spells that can defeat it.

In addition to this transformation ability, Oko The Trickster also has a powerful -5 ability that allows players to create three Food tokens. This ability is called “-5: Exchange control of target artifact or creature you control and target creature an opponent controls with power less than or equal to it.”

By using this ability at the right time, players can gain three Food tokens and potentially capture a powerful enemy creature as well.

Overall, Oko The Trickster is a versatile and powerful Planeswalker card that has the ability to quickly change the course of a game. By using its transformation ability and creating Food tokens, players can both defend themselves and attack their enemies in creative and unexpected ways. Whether you are a seasoned Magic: The Gathering player or a newcomer to the game, Oko The Trickster is a card that is well worth including in your collection.

Can you capture Behemoth?

In the context of the book, Behemoth was described as a powerful and untamable beast that could not be captured by humans. It was a creature of immense strength and power, and it was believed to be the largest animal that ever walked the earth. Based on the biblical view of Behemoth, capturing it would be a daunting task if not impossible for humans.

However, if you are referring to the Behemoth creature in a fantasy or sci-fi context, then the answer may vary depending on the rules and laws governing such a universe. In some fictional universes, Behemoth may be a living creature that can be captured, tamed, or defeated. In other universes, Behemoth may be a myth or a legend, and capturing it may be seen as impossible or even sacrilegious.

If we assume that Behemoth is a real creature that can be captured, then the process of capturing such a creature would be a dangerous and complicated task. Depending on the size, strength, and temperament of the creature, different strategies would need to be employed to capture it. One approach could be the use of traps or snares that are designed to immobilize the creature without harming it.

Alternatively, a team of experts skilled in capturing large and powerful animals may be employed to sedate, subdue and transport the creature to a safe facility.

However, it is worth noting that capturing a creature like Behemoth would come with significant ethical, safety, and logistical challenges. Such a creature could pose a significant threat to public safety, and its capture would require significant resources, time, and expertise. Furthermore, many people may argue that capturing a creature like Behemoth would be ethically questionable or even illegal, as it could be seen as an act of cruelty or violating the creature’s right to exist and live freely.

Therefore, while capturing Behemoth may be possible in a fictional universe or as described in the Bible, the reality is that it would be a complex, controversial, and potentially dangerous undertaking in the real world.

How does treacherous pit dweller work?

Treacherous pit dweller is a term that is often used in gaming or fantasy literature, referring to a creature that resides in dark and dangerous places such as deep pits or underground caves. It is believed that these creatures came to be through a process of evolution, where they adapted to their harsh surroundings and developed unique traits that helped them survive.

One of the most distinguishing features of treacherous pit dwellers is their ability to blend seamlessly into their environment, making it difficult for their prey to detect them. They often have a unique coloration or pattern that mimics the surrounding rocks and soil, making it almost impossible to distinguish them from their surroundings.

Furthermore, these creatures have evolved powerful senses that help them detect prey from afar. They are known to have exceptional hearing, sight, and smell which allow them to track their prey and ambush them with tremendous speed and strength.

Treacherous pit dwellers rely on their stealth and cunning to hunt, often laying in wait for unsuspecting prey to pass by. Once they have identified their target, they will pounce with lightning speed, using their sharp claws and powerful jaws to incapacitate their prey.

Another characteristic of treacherous pit dwellers is their remarkable adaptability. They have evolved to survive in a wide range of environments, from dark caves to humid swamps, and can withstand extreme temperatures and conditions. This adaptability allows them to thrive even in some of the most inhospitable environments.

Overall, the treacherous pit dweller is a formidable creature that has become a popular trope in gaming and fantasy literature due to its unique characteristics and fascinating evolutionary history. Its ability to blend into its environment, powerful senses, and remarkable adaptability make it a fearsome predator that strikes fear into the hearts of even the most experienced adventurers.

How does exalted two headed giant work?

Exalted Two-Headed Giant is a multiplayer Magic: The Gathering format, in which two teams consisting of two players each compete against each other. In this format, each team shares a life total of 40 instead of having individual life totals as in other formats.

The rules for playing Two-Headed Giant are also slightly different from the traditional Magic: The Gathering game. During the game, both players on a team take turns simultaneously. This means that one player on the team can take actions during their turn, while the other player can take actions during the opposing team’s turn.

This adds a strategic element to the gameplay since the two players can coordinate their actions and work together to create a winning strategy.

Exalted, on the other hand, is an ability that was introduced in the Shards of Alara set. It is a triggered ability that grants a creature +1/+1 until end of turn, and is triggered whenever a creature attacks alone. The Exalted ability encourages players to attack with a single, powerful creature rather than multiple smaller ones.

When these two formats are combined, a player can use Exalted to provide their teammate’s creature with an additional +1/+1 until end of turn. This means that if one of the players attacking with a creature they control attacks alone, then their teammate’s creature will also benefit from the Exalted trigger.

This can lead to some powerful plays, as both players can work together to create a synergistic strategy that maximizes the Exalted ability. For example, one player can focus on controlling the battlefield by playing defensive creatures, while the other player can focus on attacking with Exalted creatures.

Overall, Exalted Two-Headed Giant is an exciting format that requires excellent teamwork and coordination between players. It allows players to combine the mechanics of both formats to create a unique and compelling gaming experience.

What game is behemoth from?

Behemoth is a game development company that has created several popular and critically acclaimed titles over the years. One of their most well-known and beloved games is Castle Crashers, a side-scrolling, action-packed adventure game that was released back in 2008.

In Castle Crashers, players take on the role of quirky, colorful knights who are on a mission to save princesses from an evil sorcerer. Along the way, they must fight off hordes of enemies, collect weapons and equipment, and level up their characters in order to progress through the game.

Castle Crashers was a huge success upon its release, garnering critical acclaim for its charming art style, tight gameplay, and unique sense of humor. It quickly became a fan favorite and has since been ported to several different platforms, including Xbox 360, PlayStation 3, PC, and Nintendo Switch.

Since Castle Crashers, Behemoth has also released several other popular titles, including BattleBlock Theater and Pit People. Each of their games has a distinct style and sense of humor, and they all share the same level of care and attention to detail that has made the company such a beloved and respected name in the gaming industry.

Overall, Behemoth is best known for their work on Castle Crashers, a game that has captured the hearts of players around the world and helped to establish the company as one of the most talented and creative game developers in the industry today.

Does animist’s awakening count itself?

Animist’s Awakening is a sorcery spell from the Magic: The Gathering collectible card game that allows a player to reveal the top X cards of their library, then put all land cards revealed this way onto the battlefield tapped, and the rest into their hand. The question at hand is whether Animist’s Awakening counts itself when revealing cards from the library, and the answer is no, it does not count itself.

The reason for this is that Animist’s Awakening instructs the player to reveal the top X cards of their library, which means they must physically reveal the cards to all players at the table. However, Animist’s Awakening is not included in the actual card count being used for the reveal. The game rules state that the top X cards of the library refers to the first X cards in the list without including the source card itself, which is why Animist’s Awakening does not count towards the number of cards revealed.

Therefore, when a player casts Animist’s Awakening for X, they will reveal the top X cards of their library and put all land cards revealed this way onto the battlefield tapped, but the card itself will not be revealed or counted towards the reveal. This means that if a player’s library only contains Animist’s Awakening as its only land card, then the player will not be able to put it onto the battlefield as a land card, as it was not included in the reveal and is not a land card.

Animist’S Awakening does not count itself when revealing cards from the library, as the card refers to the top X cards in the list without including itself. This means that the card cannot put itself onto the battlefield as a land card and is not considered a land card in the same way that other cards revealed by the spell would be.

Why is Agadeem’s Awakening good?

Agadeem’s Awakening is considered to be one of the most powerful cards in Magic: The Gathering’s Zendikar Rising set, and for good reason. There are several reasons why Agadeem’s Awakening is a great card and has become a staple in many black decks.

Firstly, Agadeem’s Awakening is quite flexible. It can be played as a land or as a spell, depending on the player’s current situation on the field. This versatility allows the card to be used in a variety of different strategies and can fit into different deck playstyles. Whether you need one more land to cast a powerful creature or a big pump spell, or you need to refill your hand during mid-game, Agadeem’s Awakening can adapt to any stage of the game.

Another great attribute of Agadeem’s Awakening is its ability to bring back multiple creatures to the battlefield simultaneously. The card allows you to return up to three creatures from your graveyard to the battlefield, given that they all have different mana costs. This offers fantastic value for the player, as it can essentially refuel your field by reviving your favorite creatures or powering up your army with dangerous threats all in one shot.

Furthermore, the card offers an alluring potential for explosive game-winning moves. Its spell side offers an X spell that deals damage based on the number of creatures you control, which can be incredibly devastating if you’ve just revived multiple creatures from your graveyard with the land side.

This potential can create an “all-in” play that can end the game in your favor, especially against an opponent who is unlikely to see it coming.

Agadeem’S Awakening holds several benefits that make it such an excellent card. Its flexibility, ability to return multiple creatures, and potential for explosive plays are just some of the main reasons why it has become a top pick for many players. Overall, Agadeem’s Awakening is a great asset for anyone looking to add more power to their black deck.

How does Valakut awakening work?

Valakut Awakening is a powerful sorcery card from Magic: The Gathering’s Zendikar Rising set. It is an exciting card that allows players to return any number of Mountains from their graveyard to the battlefield, essentially dealing damage to target creatures or planeswalkers equal to the number of Mountains returned.

The card’s ability can be quite powerful if played correctly, and its mechanic involves both the stack and the graveyard. The stack is a term used in Magic to describe the series of actions occurring during gameplay, and the graveyard is where cards go after they have been played or discarded.

When a player casts Valakut Awakening, it goes on the stack, and its effects don’t occur until it has resolved. To resolve, the player pays its casting cost, the cost of the card, which is usually paid with mana. Once the cost has been paid and the card has resolved, the player can then choose any number of Mountains from their graveyard and return them to the battlefield.

If a player has no Mountains in their graveyard, they are unable to activate the ability of Valakut Awakening, and the spell simply resolves and does nothing. However, if there are Mountains in the graveyard, the player can return any number of them to the battlefield.

Additionally, the spell also has another effect, allowing players to draw a card when played. This added effect can be quite useful in replenishing the player’s hand, allowing them to play more Mountains or other spells.

Valakut Awakening is a great addition to any red-based deck in Magic: The Gathering. It offers a powerful and straightforward mechanic that can deal substantial damage to opponents while also allowing the player to draw additional cards. The spell’s ease of use and flexibility make it valuable in almost any situation, making Valakut Awakening a must-have card for any serious Magic player.

Does Blood Moon turn off Valakut?

In general, Blood Moon is a red enchantment card in Magic: The Gathering that turns all non-basic lands into basic mountains, and Valakut is a legendary land card that deals damage to opponents when a mountain enters the battlefield under the controller’s control.

Based on these descriptions, it is possible that in certain contexts, Blood Moon could turn off Valakut. Since Blood Moon turns all other lands into basic mountains, and Valakut only triggers when a mountain enters the battlefield under the controller’s control, it could be argued that the Valakut player would no longer have any mountains to trigger its ability.

However, the exact interaction between these cards would depend on the specific rules and mechanics of the game being played, as well as the context of the situation in which the cards are being used. Additionally, it is worth noting that Magic: The Gathering is a complex game with many unique interactions and strategies, and there may be ways to work around or counteract the effects of Blood Moon on Valakut.

Overall, whether or not Blood Moon turns off Valakut would depend on the specifics of the game being played and the strategies being employed by each player. As an AI language model, I encourage players to research the rules and mechanics of the game they are playing, as well as to experiment with different strategies and interactions to find what works best for them.

Is Valakut the molten pinnacle a red source?

Valakut, the Molten Pinnacle is indeed recognized as a red source in Magic: The Gathering. This is because it is a land card that has the ability to produce red mana or colorless mana, which can be used to cast red spells or pay for colorless mana costs respectively. The ability for Valakut, the Molten Pinnacle to produce red mana is derived from the fact that it is associated with a specific land type known as the Mountain.

Mountains are the primary source of red mana in the game and as such, any land card that is associated with them automatically acquires the ability to produce red mana.

In terms of gameplay, Valakut is a powerful card that is commonly used in red-based decks. Its ability to produce red mana allows players to cast their red spells more quickly and efficiently, which can be crucial in certain game scenarios. Additionally, it has the added benefit of being able to deal direct damage to opponents whenever a Mountain enters the battlefield under a player’s control.

This can provide players with an additional win condition, as they may be able to deal enough damage to their opponents through Valakut triggers alone.

Overall, Valakut, the Molten Pinnacle serves as both an efficient mana source and a powerful offensive tool for red-based decks in Magic: The Gathering. Its status as a red source is one of the key factors that makes it such a valuable card for players to include in their decks.

Can Valakut trigger itself?

Valakut is a land card from the Magic: The Gathering game that is known for its ability to deal damage to opponents. The land card has the ability “Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.”

This ability has caused some confusion among players who wonder whether Valakut can trigger itself.

The short answer to this question is no, Valakut cannot trigger itself. In order for Valakut’s ability to activate, a Mountain must enter the battlefield under its controller’s control, and that player must have at least five other Mountains in play. Valakut itself is not a Mountain, so it cannot trigger its own ability.

There are a few reasons why players may have thought that Valakut could trigger itself. First, Valakut is a mountain-themed land card, so it makes sense thematically that it would count as a Mountain. However, this is not the case. Second, some players may have thought that because Valakut’s ability mentions itself as a possible target for the damage it deals, it would then be able to trigger itself.

However, this statement only means that the ability can target any legal target, not that it can target Valakut itself.

Valakut cannot trigger its own ability. In order for the ability to activate, the player must control a Mountain that enters the battlefield under their control, and they must have at least five other Mountains in play. While Valakut itself cannot trigger its own ability, it is still a powerful card with the potential to deal significant damage to opponents.

How good is Valakut Exploration?

Valakut Exploration is a red enchantment card in Magic: The Gathering that has gained a lot of attention since its release. The card costs two colorless and one red mana to cast and allows the player to exile the top card of their library every turn. If that card is a land, it goes to the player’s hand, and if it’s not, the player can play it that turn for its cost.

One of the biggest advantages of Valakut Exploration is that it allows a player to draw an extra card every turn while also potentially ramping their mana. If a player has a lot of lands in their deck or is running a landfall-themed deck, then Valakut Exploration fits in perfectly as a card engine.

By adding extra card draw, the enchantment can keep the player’s hand full of threats to keep the opponent constantly on the defensive.

Moreover, suppose a player can use the enchantments’ triggered ability to deal damage to the opponent. In that case, the enchantment becomes a solid source of damage against the opponent’s life total, providing even more value. At its worst, it’s an enchantment that replaces itself each turn and acts as a free discard outlet for cards a player doesn’t need, making it highly flexible in terms of playstyle.

Despite these fantastic attributes, some players don’t like the fact that the card forces the player to exile the top card of their library before seeing what it is. This random element can make things feel unpredictable or frustrating if the player relies on finding a particular card to win.

Overall, Valakut Exploration is a strong and versatile Magic: The Gathering card that can fit well in multiple types of decks. Its ability to draw cards, ramp up mana, and deal damage combines to create a powerful engine that can put the pressure on the opponent right from turn one. But it depends on the specific composition of the player’s deck and style of play to determine how good Valakut Exploration is for them.

Resources

  1. Craterhoof Behemoth, Avacyn Restored (AVR) Price History
  2. Craterhoof Behemoth, Avacyn Restored:Foil (AVR) Price History
  3. Craterhoof Behemoth ($38.34) Price History from major stores
  4. Craterhoof Behemoth Magic Avacyn Restored – PriceCharting
  5. Craterhoof Behemoth · Jumpstart (JMP) #385 – Scryfall